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Re: [Adonthell-devel] intro gfx complete!
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] intro gfx complete! |
Date: |
Tue, 11 Dec 2001 19:06:37 +0100 (CET) |
Alexandre Courbot wrote
>> I'll start the outro gfx asap and then I'll prepare the gfx for the
>> inside of the barn, so we can make map-objects. If I'm not mistaken that
>> should be all!
>
> Exactly. That's perfect!
Great indeed :). However, you are mistaken ;). We would also need a
picture of the Chrysoberyl that the player will find. (Remember that it is
no Catseye.)
Apart from that, that really is all there is left. And the dialogue front
is looking good too! So december 31. sounds quite possible. Considering
Alex' threat, I'll be doing double shifts to make sure! ;)
Kai
- [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/10
- Re: [Adonthell-devel] intro gfx complete!, Alexandre Courbot, 2001/12/10
- Re: [Adonthell-devel] intro gfx complete!,
Kai Sterker <=
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/19
- [Adonthell-devel] Please can you add me on the new site, joel vennin, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/26
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/26
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/27