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Re: [Adonthell-devel] More music, and some sound effects.
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-devel] More music, and some sound effects. |
Date: |
28 Dec 2001 10:49:25 +0100 |
le ven 28-12-2001 à 04:36, Joseph Toscano a écrit :
> I updated at-demo-5.ogg, and have created at-demo-6.ogg. Make sure to update
> at-demo-5.ogg in the game, because I fixed some problems with it. In fact, I
> may end up releasing another version of it before I decide that the music is
> done. Sorry for being a pain in the ass. >D
You kidding! :) Improving your (already good) work is the kind of pain I
like, strangly. ;) Downloading right now... Mmmm the 6th beginning
sounds very very good!
> I'm trying to decide how at-demo-6 should fit into the actual game. At
> first, I wanted it to play only in certain sections of Waste's Edge. But how
> about this: play them back-to-back, and loop them around in a circle, like
> so: at-demo-5 plays, then at-demo-6 plays, then at-demo-5 plays, then
> at-demo-6 plays, and so on. Keep both of them looping indefinitely while
> you're walking around the inn. I'm probably going to write some specific
> music for other events in the game, but for general walking around and
> exploring, I think these two songs do nicely for now.
Maybe it's time to expose this idea:
I'm quite ok with your idea on looping, anyway the action will happen so
much in the inn that we can't really keep an entire song for the
outside. What I thought is that maybe it would make a nice effect if
there were no music during the initial dialog with Talan, and it starts
when the player enters. I don't know why, but it would make a nice
effect IMO :)
I'm downloading all the stuff! (* Kicking this f*cking 56K modem *)
Alex.
--
http://www.gnurou.org
Re: [Adonthell-devel] More music, and some sound effects., Kai Sterker, 2001/12/28