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Re: [Adonthell-devel] extro cutscene


From: Kai Sterker
Subject: Re: [Adonthell-devel] extro cutscene
Date: Thu, 03 Jan 2002 22:33:04 +0100 (CET)

On 03 Jan 2002 19:55:32 +0100 Alexandre Courbot wrote

> having two characters speaking at the same time can be confusing to read
> (you're surprised, and you lack time to read all the bubbles) and the
> ending text does't appear fast enough (much slower than the intro text).

That can be changed ;). Actually, having two bubbles appear at the same
time was much harder.

I can change the timing of the extro text. However, I copied your code, so
it should run with the same speed. Maybe there is a difference, as the
extro is actually a character schedule script.

One thing about the text of the intro though: I think it might be nice if
there was a short delay after each sentence, just as if the words were
spoken. I guess that wouldn't interfere with the music, as the first tune
should be long enough.


> Also, have you checked that the bubbles will remain on the screen the
> same amount of time, no matter what's the name of the player? This is
> very important to be in sync with the music.

Nope. Right now they'll will vary a little. But there are only two bubbles
with the player's name, and I doubt that it will make a big difference.


> Ah, and as Alek will leave
> the Inn, it'd be better imo if the forest scrolling direction was
> inverted. I don't really see how you've done your effect (looks like
> it's a different (better ;)) technique than mine) otherwise I'd have
> done it.

Well, I could do that. The actual drawing function is again copied from
the intro, and that should be about the only thing that needs changing.
The biggest difference is that stuff is rendered onto a 4th image wich is
displayed by the window system instead of drawing directly to the screen.
Latter did not work.


> Finally, you shouldn't be able to make the main menu appear. Otherwise
> you can save, and loading a game saved there isn't really nice to see!
> ;)

Sure, but as long as we're testing, it's nice to have it. After all, you
could immediately reload and watch the extro once again :). 


> Voila, looks like the extro is nearly done, just missing the running
> Alek. Some ideas for the credits? How about making them appear on the
> final running Alek sequence?

Sure. We could for example freeze the cutscene and scroll the credits
through, or scroll both, or whatever. For me, the biggest question is how
to organize the credits: just our names? The names and what each of us
done, or a list of jobs with the people that done them. I'd vote for the
second.

Kai





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