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Re: [Adonthell-devel] Item spec
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Item spec |
Date: |
Wed, 15 Jan 2003 14:32:01 +0100 |
On Wed, 15 Jan 2003 08:42:47 +0100 Alexandre Courbot wrote:
> I *think* (otherwise said: for what it's worth ;)) the dialogs should
> be run on the server side, and the text and answers should be sent by
> the communication layer.
Yeah, right. Actually, when I think about it, the dialogue stuff is
already splitted in server (dialog.cc/.h) and client
(dialog_screen.cc/.h).
Btw, I just had a look at Python's pickle module for serialization. As
far as I can tell, it'll be easier to provide our own put_state and
get_state methods for each item class. All we need to do is making the
few igzstream and ogzstream operations available to python. Then we can
save/restore items the same way as other objects.
Kai
- Re: [Adonthell-devel] Item spec, (continued)
Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/15
- Re: [Adonthell-devel] Item spec,
Kai Sterker <=