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Re: [Adonthell-devel] Item spec
From: |
Sasha Kushnirenko |
Subject: |
Re: [Adonthell-devel] Item spec |
Date: |
Mon, 13 Jan 2003 18:22:26 +0300 |
User-agent: |
Mutt/1.3.28i |
Hi,
> You could of course allow that a slot has a list of items. Then you
> could stack candles in different states and still tell them apart. If
> that is desired, then it might be the way to go.
It's really a nice idea. It may perhaps help when you implement splitting
of stackable itmes: imagine I share my 5 kill-dragon-in-one-shot arrows
between party members.
About the slots: Sometimes games are quite unrealistic there: I have a
little ring occupying as much slot space as my
titan-alloy-nuclear-radiation-resistant full metal plate. So you endup
giving all the jewelry to weak mages. Though sometimes its fun to rearrange
items between party members.
Sasha.
- [Adonthell-devel] Item spec, Kai Sterker, 2003/01/12
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/14
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/14
- Re: [Adonthell-devel] Item spec, Alexandre Courbot, 2003/01/15
- Re: [Adonthell-devel] Item spec, Kai Sterker, 2003/01/15