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Re: [Adonthell-devel] Regarding wxPython and different backends
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Regarding wxPython and different backends |
Date: |
Fri, 24 Jan 2003 20:36:21 +0100 |
On Fri, 24 Jan 2003 19:49:56 +0000 cirrus wrote:
> That looks good to me (but then again, what do I know about
> programming Adonthell! :P)
>
> But it occured to me: This is all fine for gfx, but what about audio
> and input? AFAIK SDL does all of them for us, but do clanlib /
> wxPython handle those things too? If not what will you do about it?
Clanlib has everything SDL has, AFAIK. wxPython would be used to make
our mapobjects, animations, etc. available to the editors, so it
shouldn't matter whether it supports anything besides gfx or not.
Kai