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Re: [Adonthell-devel] Regarding wxPython and different backends
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] Regarding wxPython and different backends |
Date: |
Fri, 24 Jan 2003 20:47:43 +0000 |
Kai Sterker wrote:
>
> On Fri, 24 Jan 2003 19:49:56 +0000 cirrus wrote:
>
> > That looks good to me (but then again, what do I know about
> > programming Adonthell! :P)
> >
> > But it occured to me: This is all fine for gfx, but what about audio
> > and input? AFAIK SDL does all of them for us, but do clanlib /
> > wxPython handle those things too? If not what will you do about it?
>
> Clanlib has everything SDL has, AFAIK. wxPython would be used to make
> our mapobjects, animations, etc. available to the editors, so it
> shouldn't matter whether it supports anything besides gfx or not.
>
Ah ok. Kewl! :)
-James
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