[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] Better grass
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Better grass |
Date: |
Thu, 11 Jun 2009 23:42:39 +0200 |
On Thu, Jun 11, 2009 at 9:54 AM, James Nash<address@hidden> wrote:
> Cam't wait to see (and play) this in action with NG or better yet one
> of Ingo's character gfx!
Non-solid flag is implemented and rendering has been improved, and
with that we'll be getting something like the attached image.
There's one bit missing: calculating the ground level does not take
the non-solid flag into account yet, so it's not ready to commit. Also
needs a little bit of cleanup first.
And I guess I've really ruined the test map ;-).
Kai
engine-high-grass.jpg
Description: JPEG image