adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] Better grass


From: Kai Sterker
Subject: Re: [Adonthell-devel] Better grass
Date: Thu, 11 Jun 2009 23:42:39 +0200

On Thu, Jun 11, 2009 at 9:54 AM, James Nash<address@hidden> wrote:

> Cam't wait to see (and play) this in action with NG or better yet one
> of Ingo's character gfx!

Non-solid flag is implemented and rendering has been improved, and
with that we'll be getting something like the attached image.

There's one bit missing: calculating the ground level does not take
the non-solid flag into account yet, so it's not ready to commit. Also
needs a little bit of cleanup first.

And I guess I've really ruined the test map ;-).

Kai

Attachment: engine-high-grass.jpg
Description: JPEG image


reply via email to

[Prev in Thread] Current Thread [Next in Thread]