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Re: [Adonthell-devel] Pathfinding in 3rd dimension
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Pathfinding in 3rd dimension |
Date: |
Mon, 23 Jul 2012 13:45:41 +0200 |
On Mon, Jul 23, 2012 at 1:37 PM, Josh Glover <address@hidden> wrote:
>> We can either have a single program that can run each game (a global
>> engine executable, like v0.3) or we could allow/require a custom
>> executable specific to each game.
> I like the idea of a global executable, which could simply be wrapped by a
> game-specific script. For example, the wastesedge executable could be a
> Python script that uses pkgconfig to find out where the main adonthell
> executable is installed, then launch it with the requisite flags for Waste's
> Edge.
Yeah, it's probably the better solution. There's still room for
customization in the Python script that gets called.
Kai
- [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/03
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/08
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/15
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Josh Glover, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Josh Glover, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Kai Sterker, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Josh Glover, 2012/07/23
- Re: [Adonthell-devel] Pathfinding in 3rd dimension,
Kai Sterker <=
- Re: [Adonthell-devel] Pathfinding in 3rd dimension, Josh Glover, 2012/07/23