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Re: [Adonthell-devel] Pathfinding in 3rd dimension


From: Kai Sterker
Subject: Re: [Adonthell-devel] Pathfinding in 3rd dimension
Date: Mon, 23 Jul 2012 13:45:41 +0200

On Mon, Jul 23, 2012 at 1:37 PM, Josh Glover <address@hidden> wrote:

>>  We can either have a single program that can run each game (a global
>> engine executable, like v0.3) or we could allow/require a custom
>> executable specific to each game.

> I like the idea of a global executable, which could simply be wrapped by a
> game-specific script. For example, the wastesedge executable could be a
> Python script that uses pkgconfig to find out where the main adonthell
> executable is installed, then launch it with the requisite flags for Waste's
> Edge.

Yeah, it's probably the better solution. There's still room for
customization in the Python script that gets called.

Kai



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