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Re: [Adonthell-general] Adonthell Scripting Guide


From: Andrew Michael Phillips
Subject: Re: [Adonthell-general] Adonthell Scripting Guide
Date: Wed, 14 Jan 2004 16:35:59 -0600 (CST)

I looked at the the scripting guide files, specifically the items file
Fortunately WinElvis read the tex files. Do you have any other categories 
written right now?

Andrew

On Fri, 21 Feb 2003, Kai Sterker wrote:

> I propose that we start with another piece of documentation: a guide for
> writing all those scripts we need. If people really plan to make their
> own games or mods of our games, they'll need to know how the scripts
> work, how they need to look like and such.
> 
> Of course they could read the existing scripts (and they should do so),
> but the basic/important things should be available as documentation.
> 
> 
> So what would be part of such a scripting guide:
> 
> * Character scripts, like the schedules but probably the actual
>   character class as well.
> 
> * Item scripts.
> 
> * In-dialogue scripting.
> 
> * The game's init script.
> 
> * Maybe a few words about writing GUIs.
> 
> 
> I'll start on the item chapter, as long as memory of them is still
> fresh.
> 
> Kai
> 
> 
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-- 
Andrew Phillips
God Bless Our Troops
cptlogic at endor dot hsutx dot edu
"Let the Prince win his spurs" 
-C.S.Lewis: The Lion, the Witch, and The Wardrobe






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