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From: | Kai Sterker |
Subject: | Re: [Adonthell-general] Pocket Adonthell, sort of (Fwd: adonthell stuff) |
Date: | Wed, 14 Jan 2004 21:18:19 +0100 |
Forwarded for James: Glad you guys liked the idea!I wasn't suggesting porting the whole of Adonthell to a phone (although in
a few years that might be an interesting possibility... Adonthell on the Sony PSP, anyone? :P), but rather a seperate mini game of some kind that communicates with adonthell. Since this would presumably involve transferring a bit of data between PC and phone (parts of the save game data perhaps) it shouldn't really matter what lanugage the phone app is written in. Although, for the record, native Symbian apps can be written in C++! :) Am Mittwoch, 14.01.04 um 20:07 Uhr schrieb Andrew Michael Phillips:
I think that the key phrase here is 'today's phones'. At the rate we'regoing, and at the rate that technology evolves and matures, I think it'spossible that by the time we have a mature, multi-player version of Adonthell, the technology on which to play it with mobile phones willexist. Though I did wonder about how well our C++/Python system would fitin such a small device/memory space, etc. Did the port to the Zaurus require any tinkering to fit it into the architecture?
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