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[Adonthell-general] Developer's Diary Entry


From: Andrew Michael Phillips
Subject: [Adonthell-general] Developer's Diary Entry
Date: Wed, 21 Jan 2004 01:13:26 -0600 (CST)

I post this here in part to keep folks updated and in part to remind 
myself of what is going on. I suppose I will copy and paste this to the 
Dev Diary once it is operational once more.

I certainly have a wide range of possible tasks ahead of me, including 
unrelated projects like finding a full time job now that I have graduated. 
But that is outside the scope of the Adonthell project, so I shall leave 
it alone. 

I am slowly getting into the actual engine development process, as well as
continuing to work on the plot. A sudden, if minor, addition to the plot
was recently made. I am personally pleased with this addition, as it is
rather interesting and involves references to Beowulf. The new character
will be something of challenge to portray. For this, I need to compile and
run the dialog editor which Kai has written. I also need to begin
building items, so I will have to read the existing item code and the
APIs, then decide how best to create them - whether with flat text
descriptions, Python code, or something else.

My current todo list looks rather like this:

Compile, link, run dlgedit

Learn to use dlgedit

Write preliminary dialog for certain DB characters

Read API docs for v0.3

Get up to date on item engine stuff:
example: item editor/generator needed?
         method for storing raw item data, prior to instantation in game?

Begin creating more items


-- 
Andrew Phillips
God Bless Our Troops
cptlogic at endor dot hsutx dot edu
"Let the Prince win his spurs" 
-C.S.Lewis: The Lion, the Witch, and The Wardrobe






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