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Re: [Adonthell-general] PR work


From: Andrew Phillips
Subject: Re: [Adonthell-general] PR work
Date: Mon, 17 Mar 2008 14:05:51 -0500

I've continued to think about this. All I've come up with at this early stage are more questions, and a few ideas.
 
The first question: what should the tone of the desired dialog be? Funny, Serious, Slice-of-life, Tongue-in-cheek?
 
Second: How many characters should be available to interact with N.G.? (I think there should be at least two - one male and one female - besides N.G.)
 
Finally, do we want to represent different races or keep an all-human cast for this Alpha?
 
I don't yet have any opinion on 1 or 3.
On Mon, Mar 17, 2008 at 9:49 AM, Andrew Phillips <address@hidden> wrote:


On Mon, Mar 17, 2008 at 8:43 AM, Kai Sterker <address@hidden> wrote:

(I.e. something like "v0.4 alpha 3: large map with NPCs to talk to,
items to pick up, inventory screen" ... and the same for a couple more
alphas.) OTOH, I don't want to restrict the path development takes too
much .. maybe somebody comes along that likes doing combat-related
stuff first, which would completely change the order and priority of
things.
Do you have any thoughts on the scope or nature of the dialog for Alpha3?


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