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Re: [Bontz-team] animation, re: mucka/realplayer


From: Chuck
Subject: Re: [Bontz-team] animation, re: mucka/realplayer
Date: Thu, 14 Aug 2003 09:48:51 -0500

yes, that is sort of what i was thinking of doing,
the file ID's probably should be specified at the top of the info file.


----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Thursday, August 14, 2003 9:44 AM
Subject: [Bontz-team] animation, re: mucka/realplayer


> >[Chuck:]
> > you are advocating i get realplayer!?!
> > darn you!
> > well i guess at least it isn't quicktime, .wmv, or
> > .asf
> 
> Hey, I tried really hard to find an mpeg or something,
> this is the only format I could find video of this
> thing in.  I can't help it if the news station
> covering Mucka's discovery uses stupid formats!  :^)
> 
> Before we get too offtopic, have you had any
> opportunity to play with image loading and/or tile
> stuff?  This is something you probably thought of a
> long time ago, but, in the animation "info" files,
> should we use your "image ID" idea from your tileset
> proposal to avoid loading duplicate images?  For
> instance say animations for Mucka jumping west and for
> attacking west both happened to use frame
> w/mucka0123.png (this is made up, but things like it
> happen)  Should we elsewhere be tying some image ID to
> that file and then in the info file just make two
> references to that ID, or would we be able to make the
> sprite engine smart enough to automatically deal with
> duplicate filenames, or what?
> 
> Doesn't matter to me how you want to go about doing
> that, just something that went through my head when I
> was replacing Mucka with the new Furgason in the demo.
> 
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