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Re: [Bug-freedink] Screen or Sprites Flickering


From: Eric Duhamel
Subject: Re: [Bug-freedink] Screen or Sprites Flickering
Date: Mon, 13 Mar 2017 07:34:24 -0700
User-agent: K-9 Mail for Android



On March 12, 2017 6:33:53 AM PDT, address@hidden wrote:
>
>I doubt I can do much about it in FreeDink itself. The game engine
>relies on the SDL library to handle graphics access.
>
>I would suggest trying the latest development version of FreeDink,
>which uses SDL2, which itself had specific improvements to work on
>Raspberry Pi.
>

I'm sorry to report I just tried a recent build of Freedink 1.08 that I compiled myself from upstream source a while back, and the flicker is identical.

The flickering occurs in a band accross the width of the screen and the area of effect oscillates vertically. It also migrates downward overall until it gets near the bottom and starts off again near the top, affecting maybe 1/4 or 1/5 of the screen at a time. It does not effect most parts of the background --grass, most rocks, dirt, blood spatter, pig feed--, but it does effect all charactes, fencing, tall grass patches, some rocks.

I should rebuild Freedink to make absolutely sure it is from upstream and using SDL2, but I feel fairly certain this is it.

P.S. I've been running other SDL-based games in framebuffer that don't exhibit such a graphical glitch.

--
Eric Duhamel
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