On March 13, 2017 2:31:00 PM PDT, address@hidden wrote:
>
>Would "tearing" (https://en.wikipedia.org/wiki/Screen_tearing)
>appropriately qualify this issue?
>
>This may happen when SDL is requesting a hardware-accelerated buffer,
>but the graphics backend mistakenly updates the graphics video while
>it's being redrawn.
>
Perhaps; it does sound very similar, though applied to moving images rather than still scenes as in Freedink.
>
>I'm puzzled that other SDL games are running fine under the same
>setup. Maybe they are using SDL+OpenGL (rather than plain SDL), or
>maybe they are not requesting hardware-accelerated 2D surfaces...
>
>I have a RPI 1 lying around so if you give me instructions on how to
>reproduce your setup I may have a look.
>
I'm using a Pi 1 as well. If you want to try it, all you must do is install Raspbian Jessie Lite. The SDL games I am testing follow.
>
>Recent FreeDink (SDL2) versions advertise as 1.09 (in the title bar
>and in --version output, though it's still 1.08 in the in-game title
>screen) so make sure the version you tried is 1.09.
>
Okay I'm afraid I may have jumped the gun, then. I am presently trying to compile Freedink from git; encountering a dependency issue needing SDL2 > 2.0.0. I probably need to follow the instructions at the top of BUILD. Hope I can manage.