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[bug-gettext] Using libintl.jar in an Android game


From: Aurélien Gâteau
Subject: [bug-gettext] Using libintl.jar in an Android game
Date: Sun, 23 Mar 2014 00:53:54 +0100
User-agent: KNode/4.11.5

Hi,

I am experimenting with using gettext to translate an Android game. I hit 
one technical issue, but found a way around it, (see 
http://savannah.gnu.org/bugs/?41766 )

Now I have a legal issue. My code uses libintl.jar to get proper plural 
handling, but the Android game I work on is not free software. Since 
libintl.jar is LGPL 2.1+ I am wondering if it is legal to ship the jar in 
the Android .apk. A .apk is technically a .zip file with a specific format, 
but the .jar files are not included in it untouched: they are "dex-ed" into 
a "classes.dex" file.

I did some research but could not find a firm answer from a trusted 
authority on whether it is legal to use unmodified LGPL code in a 
proprietary .apk. Can you tell me if it is legal to do so?

Regards,
Aurélien Gâteau




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