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[bug-gettext] Using libintl.jar in an Android game
From: |
Aurélien Gâteau |
Subject: |
[bug-gettext] Using libintl.jar in an Android game |
Date: |
Sun, 23 Mar 2014 00:53:54 +0100 |
User-agent: |
KNode/4.11.5 |
Hi,
I am experimenting with using gettext to translate an Android game. I hit
one technical issue, but found a way around it, (see
http://savannah.gnu.org/bugs/?41766 )
Now I have a legal issue. My code uses libintl.jar to get proper plural
handling, but the Android game I work on is not free software. Since
libintl.jar is LGPL 2.1+ I am wondering if it is legal to ship the jar in
the Android .apk. A .apk is technically a .zip file with a specific format,
but the .jar files are not included in it untouched: they are "dex-ed" into
a "classes.dex" file.
I did some research but could not find a firm answer from a trusted
authority on whether it is legal to use unmodified LGPL code in a
proprietary .apk. Can you tell me if it is legal to do so?
Regards,
Aurélien Gâteau
- [bug-gettext] Using libintl.jar in an Android game,
Aurélien Gâteau <=