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Re: [bug-gettext] Using libintl.jar in an Android game
From: |
Aurélien Gâteau |
Subject: |
Re: [bug-gettext] Using libintl.jar in an Android game |
Date: |
Mon, 24 Mar 2014 09:29:03 +0100 |
User-agent: |
KNode/4.11.5 |
Daiki Ueno wrote:
> Aurélien Gâteau <address@hidden> writes:
>
>> Now I have a legal issue. My code uses libintl.jar to get proper plural
>> handling, but the Android game I work on is not free software. Since
>> libintl.jar is LGPL 2.1+ I am wondering if it is legal to ship the jar in
>> the Android .apk. A .apk is technically a .zip file with a specific
>> format, but the .jar files are not included in it untouched: they are
>> "dex-ed" into a "classes.dex" file.
>>
>> I did some research but could not find a firm answer from a trusted
>> authority on whether it is legal to use unmodified LGPL code in a
>> proprietary .apk. Can you tell me if it is legal to do so?
>
> IANAL, but it seems the case of the exception described in the section 6
> of LGPL:
>
> https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
>
> so it depends on your game's license, distribution form, etc. You might
> want to ask address@hidden with specific details,
> if you need a firm answer.
Thanks, will check with the FSF.
Aurélien