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Re: [bug-gettext] Using libintl.jar in an Android game
From: |
Daiki Ueno |
Subject: |
Re: [bug-gettext] Using libintl.jar in an Android game |
Date: |
Mon, 24 Mar 2014 12:35:03 +0900 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.3.50 (gnu/linux) |
Aurélien Gâteau <address@hidden> writes:
> Now I have a legal issue. My code uses libintl.jar to get proper plural
> handling, but the Android game I work on is not free software. Since
> libintl.jar is LGPL 2.1+ I am wondering if it is legal to ship the jar in
> the Android .apk. A .apk is technically a .zip file with a specific format,
> but the .jar files are not included in it untouched: they are "dex-ed" into
> a "classes.dex" file.
>
> I did some research but could not find a firm answer from a trusted
> authority on whether it is legal to use unmodified LGPL code in a
> proprietary .apk. Can you tell me if it is legal to do so?
IANAL, but it seems the case of the exception described in the section 6
of LGPL:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
so it depends on your game's license, distribution form, etc. You might
want to ask address@hidden with specific details, if you need a firm
answer.
Regards,
--
Daiki Ueno