bug-gnubg
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] Predefined move filters


From: Joseph Heled
Subject: Re: [Bug-gnubg] Predefined move filters
Date: Wed, 01 Jan 2003 08:18:46 +1300
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2) Gecko/20021202


I cant see how such a tiny number (1296) can give any indication, unless the difference is huge, which I don't think is the case, and of course you can't use any form of variance reduction, since those depend again on which ply you believe in.

For 2 close players (like for a net and a contender) I see I need at least 50,000 money games to give a consistent answer - and that ONLY WHEN I run with "run games in pairs, alternating the the same dice sequence" option, which reduces a lot of the dice noise.

-Joseph


Gary Wong wrote:
On Tue, Dec 31, 2002 at 12:31:51PM -0000, ershaw wrote:

I'd be happy to volunteer for this. How many trials do you want? I can throw
a 2Ghz PC at it, and probably give it up to a week.


Thanks!  How about we just start with 1296 games, and we can add more
after we see how that goes... if you want to use these settings:

    set rollout trials 1296
    set rollout truncation plies 0
    set rollout varredn on
    set rollout quasirandom on
    set rollout cubeful off
    set rollout initial on
    set rollout seed 0
    set rollout player 0 chequerplay plies 0
    set rollout player 1 chequerplay plies 1
    set rollout player 1 movefilter 1 0 8 8 0.2
    new session
    new game
    set board 4HPwATDgc/ABMA
    rollout

then I'll do another 1296 with player 0 and 1 swapped.  I presume
we're both using the 0.12b weights?


By your last para, I assume it rolls out with player 0 on roll each
time, so you have to swap over to get player 1 on roll.


Exactly (or vice versa).

Thanks very much,
Gary.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]