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Re: [Bug-gnubg] Predefined move filters


From: ershaw
Subject: Re: [Bug-gnubg] Predefined move filters
Date: Tue, 31 Dec 2002 12:31:51 -0000

> Considering everything I've heard, then, I still don't have enough
> information to derive a confident conclusion either way.
>
> How about we try:
>
>     set rollout cubeful off
>     set rollout player 0 chequerplay plies 0
>     set rollout player 1 chequerplay plies 1
>     set rollout varredn on
>     set rollout trials $as_many_as_we_can_stand
>     set rollout initial on
>
> and see what happens?  (Until we implement "real" initial position
> rollouts, we'll have to run equal numbers with the players each
> way and add the results...)
>
I'd be happy to volunteer for this. How many trials do you want? I can throw
a 2Ghz PC at it, and probably give it up to a week. By your last para, I
assume it rolls out with player 0 on roll each time, so you have to swap
over to get player 1 on roll.

Let me know if you want me to give it a whirl.

--Ian Shaw





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