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[Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant
From: |
Alex Charlton |
Subject: |
[Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant |
Date: |
Tue, 06 Jan 2015 15:47:25 -0500 |
User-agent: |
mu4e 0.9.9.5; emacs 24.4.50.1 |
Hi Chickeneers,
I'm happy to announce two new eggs: Hyperscene and Hypergiant.
Hyperscene is a relatively low-level scene management library that is a set of
bindings to a C library of the same name.
Hypergiant uses Hyperscene, and many other eggs, to create a library aimed at
making games in CHICKEN. Hypergiant itself is mainly a glue library which makes
it possible to work with OpenGL at a relatively high level of abstraction. It
*tries* to balance ease of use with extensibility, while maintaining an
efficient implementation. Beyond working with OpenGL, Hypergiant attempts to
provide all of the support needed in order to get things up and running
quickly, while allowing enough flexibility to be extensible in any way that you
might want.
If this interests you, check out the docs for these eggs here:
http://wiki.call-cc.org/eggref/4/hyperscene
http://wiki.call-cc.org/eggref/4/hypergiant
I also wrote a tutorial about working with Hypergiant which is probably a good
starting point:
http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/
In sum, I'm fairly certain that Hypergiant is one of the more novel
general-purpose game libraries available, and it wouldn’t have been the same
without the delightful CHICKEN. So many thanks to everyone who's helped make
this possible!
Cheers,
--
Alex
- [Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant,
Alex Charlton <=