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Re: Segfault in GdkGraphics


From: Roman Kennke
Subject: Re: Segfault in GdkGraphics
Date: Sat, 24 Sep 2005 22:53:38 +0200

Hi again,

> it appears that we never draw on the buffer, dispose the component
> graphics and then try to draw with this disposed graphics object. Duh...

Thinking about it, drawing to a disposed graphics might be illegal, but
surely should not segfault. So maybe we could add a little checking code
here and throw an Exception or Error instead? This actually would have
saved me alot of time...

/Roman

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