emacs-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: redisplay system of emacs


From: alin.s
Subject: Re: redisplay system of emacs
Date: Fri, 12 Feb 2010 00:31:10 -0800 (PST)

An improvement in redisplay for X can be done by defining in the edit area of
every window a subwindow for every character. For a window of geometry
200x70 of characters, it would be 1400 windows registered in X-server.

The advantage is that redisplay would work automatically; every character
has associated its own expose event; the event PointerMotionMask would
simply signify LeaveWindow and EnterWindow; so it will always be able to be
captured without resource consuming.

To say more, in order to clear a character it would require no computation,
but only a simply call of XClearWindow().

Every window could have its own font.

And to say more, an image of high dimension will be divided in many
subwindows, and emacs will be able to display images normally, not as a huge
glyph.

And finally, because this structure is identical to the geometry of the
console, the code for X and console can be unified in many places.

-- 
View this message in context: 
http://old.nabble.com/redisplay-system-of-emacs-tp27349166p27560255.html
Sent from the Emacs - Dev mailing list archive at Nabble.com.





reply via email to

[Prev in Thread] Current Thread [Next in Thread]