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From: | Edenyard |
Subject: | Re: [fluid-dev] Re: invalid instrument/drum selection problem |
Date: | Wed, 09 Jan 2008 19:37:55 +0000 |
User-agent: | Thunderbird 2.0.0.6 (X11/20070728) |
Jimmy wrote: I have assumed
that channel 10 is for drums, but what do I know ;-)
One thing's certain - you know a lot more about it than I do!
Anyway, I only guess that there is a flag somewhere that Qsynth uses to start up FluidSynth with 32 channels. I got some style files playing here showing drum changes on (Qsynth) channel 10 and 26 as well as other instruments on parallel channels. Basically two set of 16 channels (stereo sounds???). Here a quick check from "man fluidsynth": -K, --midi-channels=[num] The number of midi channels [default = 16] -L, --audio-channels=[num] The number of stereo audio channels [default = 1] Maybe that could help you with the 16 channel limit, at least with FluidSynth, not sure about other SoftSynth or hardware synth should you care about compatibility.
I haven't really told you my whole story - mainly because I didn't want to clutter up the thread. But since Jorgan has been mentioned just recently, I'll come clean and say that that's what I'm using. I start up Fluid with -K 48 to get 3 lots of 16 iput channels and all 48 channels are used for sounding notes. I'm not sure that Jorgan can be told to skip certain channels in the groups of 16, which is why I became anxious when I thought you were talking about making channel 10 drums only. I don't use Qsynth so I can't really comment on that.
One of these days I need to crack this Jack thing that I see mentioned so often. I've heard that Jack's reverb is better than Fluid's, but then I'm using an old-ish Fluid and I seem to remember Josh mentioning some improvements to the reverb in his latest release of Fluid so I ought to try that first.
My problem is that, being somewhat computationally-challenged, it takes me ages to get something working and then I'm reluctant to tinker with it in case I break it again!
Keep up the good work! Cheers, Gerald.
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