[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[fluid-dev] Using FluidSynth for spoken word
From: |
Dave |
Subject: |
[fluid-dev] Using FluidSynth for spoken word |
Date: |
Mon, 6 Jan 2014 11:10:56 -0800 |
Hello,
This is not really a FluidSynth-specific question, but you all are one of
the most knowledgeable music forums (fora?) I've encountered, so I would
love to get input on this idea.
Here's what I would like to do -- when I press middle C on a midi keyboard,
instead of a musical tone I would hear a spoken phrase, "hello world" for
example. When I press D over middle C, I would hear a different phrase,
"goodbye world" (sounds more gruesome than intended ;).
So I'm thinking this is like a percussion SoundFont, where each note is a
different drum sound. But in my case, each note is a different phrase. Some
are short (e.g. "hello"), some might be long (e.g. "To be or not to be, that
is the question").
Is creating a SoundFont the best way to do this? If so, what is your
recommended SoundFont generation tool? This does not need to be high
fidelity, ease of use is a higher priority for me.
Regards,
Dave
---
This email is free from viruses and malware because avast! Antivirus protection
is active.
http://www.avast.com