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Re: [Freetype] Polygons (again)


From: Giuliano Pochini
Subject: Re: [Freetype] Polygons (again)
Date: Mon, 03 Sep 2001 16:15:58 +0200 (CEST)

>>When I draw very thin poligons (less than 1 pixel)
>>they don't look well. They are "ripped" here and
>>there and their colour isn't uniform. The same
>>program using libart hasn't this problem. Why
>>does it happen ? Low precision fixed point math ?

> Trying to use FT as a vector rasterizer is probably not the best
> thing, especially since it is limited in that regard (no line caps or
> joins, no dashes, etc).   May I suggest that you consider something like
> ImageMagick (http://www.imagemagick.org) which is open source, available
> for numerous OS platforms and even uses FT2 for type rendering

Ok, I had a look to IM again. It's really ugly. I have to pass commands
as strings, which IM parses and executes. I don't like it very much :(

Have you any idea why FT messes up thin polygons ? (small screenshot
attached) The polygons are like this:
__
\ \
 \ \
  \_\

and they are 0.1 pixels thick.



Bye.
    Giuliano Pochini ->)|(<- Shiny Network {AS6665} ->)|(<-

Attachment: percorsi.png
Description: percorsi.png


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