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Re: [Freetype] Polygons (again)


From: Giuliano Pochini
Subject: Re: [Freetype] Polygons (again)
Date: Tue, 04 Sep 2001 10:52:47 +0200 (CEST)

>> >>When I draw very thin poligons (less than 1 pixel)
>> >>they don't look well. They are "ripped" here and
>> >>there and their colour isn't uniform. The same
>> >>program using libart hasn't this problem. Why
>> >>does it happen ? Low precision fixed point math ?

> It looks like a fixed point math problem, though I'm surprised
> to see it. Could you try the following and tell use if it solves
> your problems:
>
>   - change the definition of PIXEL_BITS in "src/smooth/ftgrays.c"
>     from 8 to 10
>
>   - recompile FT2 and your application if needed
>
>   - re-generate the images
>
> if the problem disappears, it _is_ a fixed point problem. If not,
> something even weirder is happening, and I'd like to be informed
> on this :-)

Nope. I already found that constant yearstday and fiddled with
it a bit. Nothing changed, sorry :((


Bye.
    Giuliano Pochini ->)|(<- Shiny Network {AS6665} ->)|(<-




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