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Re: [glob2-devel] Glob2 news, campaign implemented
From: |
Joey Marshall |
Subject: |
Re: [glob2-devel] Glob2 news, campaign implemented |
Date: |
Sun, 10 Oct 2004 19:52:02 -0700 |
COOL! A campain (well, at least it will be one soon:))! Thanks nct!
On Sun, 10 Oct 2004 21:59:13 +0200, "Stephane Magnenat"
<address@hidden> said:
> Hello everyone,
>
> Today, I've done a lot of cleaning, optimisation, memory leak removal and
> visual fix (but still covers only a minor part of whole code).
>
> I've also implemented the campaign mode. The idea is the following. Each
> map
> contains two new text fields, names nextMap and campaignText. They can
> both
> be edited from the ScriptEditorScreen in the map editor.
> If campaignText contains something, it is display when game is Executed
> through initCampaign. You can test this feature by creating a map named
> test.map and clicking on the Campaign button.
> If nextMap contains something, glob2 try to load a map of this name in
> the
> maps/ directory when a map is successfully finished.
>
> The campaign subsystem will certainly get improvements later on but the
> base
> is in place now.
>
> Have fun,
>
> Steph
>
>
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