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Re: [glob2-devel] Glob2 news, campaign implemented


From: Joey Marshall
Subject: Re: [glob2-devel] Glob2 news, campaign implemented
Date: Sun, 10 Oct 2004 19:52:02 -0700

COOL! A campain (well, at least it will be one soon:))! Thanks nct!

On Sun, 10 Oct 2004 21:59:13 +0200, "Stephane Magnenat"
<address@hidden> said:
> Hello everyone,
> 
> Today, I've done a lot of cleaning, optimisation, memory leak removal and 
> visual fix (but still covers only a minor part of whole code).
> 
> I've also implemented the campaign mode. The idea is the following. Each
> map 
> contains two new text fields, names nextMap and campaignText. They can
> both 
> be edited from the ScriptEditorScreen in the map editor.
> If campaignText contains something, it is display when game is Executed 
> through initCampaign. You can test this feature by creating a map named 
> test.map and clicking on the Campaign button.
> If nextMap contains something, glob2 try to load a map of this name in
> the 
> maps/ directory when a map is successfully finished.
> 
> The campaign subsystem will certainly get improvements later on but the
> base 
> is in place now.
> 
> Have fun,
> 
> Steph
> 
> 
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