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Re: [glob2-devel] Glob2 news, campaign implemented


From: Emmanuel Eckard
Subject: Re: [glob2-devel] Glob2 news, campaign implemented
Date: Mon, 11 Oct 2004 17:19:56 +0200
User-agent: KMail/1.7

Work can begin from 
http://www.ysagoon.com/twiki/bin/view/Glob2/UniverseBackground
and we'll head toward our sixth star.. :)

月曜日 11 10月 2004 17.19、Joey Marshall さんは書きました:
> Yes, I think an official campain would be nice. Lot's of people (like on
> happy penguin) say that not having a capain is a down side of the game
> (they still give it 5 stars:)).
>
> On Mon, 11 Oct 2004 10:44:41 +0200, "Emmanuel Eckard"
>
> <address@hidden> said:
> > Perhaps it'd be a good idea to work on an "official" story about the
> > Globules,
> > which would be the "main" campain...  Not excluding others, of course.
> > But I
> > think that setting a "canonical" universe for Glob2 would be
> >  - a good thing for the game
> >  - fun
> >  - that's the kind of things wikis are for...
> >
> > Last time we though about this, we had at least three possible stories;
> > if
> > nobodies vetoes the idea, I'll create a page on the wiki and people can
> > start
> > discussing the stories.
> >   -- Rama
> >
> > &#26376;&#26332;&#26085; 11 10&#26376; 2004 04.52&#12289;Joey Marshall 
&#12373;&#12435;&#12399;&#26360;&#12365;&#12414;&#12375;&#12383;:
> > > COOL! A campain (well, at least it will be one soon:))! Thanks nct!
> > >
> > > On Sun, 10 Oct 2004 21:59:13 +0200, "Stephane Magnenat"
> > >
> > > <address@hidden> said:
> > > > Hello everyone,
> > > >
> > > > Today, I've done a lot of cleaning, optimisation, memory leak removal
> > > > and visual fix (but still covers only a minor part of whole code).
> > > >
> > > > I've also implemented the campaign mode. The idea is the following.
> > > > Each map
> > > > contains two new text fields, names nextMap and campaignText. They
> > > > can both
> > > > be edited from the ScriptEditorScreen in the map editor.
> > > > If campaignText contains something, it is display when game is
> > > > Executed through initCampaign. You can test this feature by creating
> > > > a map named test.map and clicking on the Campaign button.
> > > > If nextMap contains something, glob2 try to load a map of this name
> > > > in the
> > > > maps/ directory when a map is successfully finished.
> > > >
> > > > The campaign subsystem will certainly get improvements later on but
> > > > the base
> > > > is in place now.
> > > >
> > > > Have fun,
> > > >
> > > > Steph
> > > >
> > > >
> > > > _______________________________________________
> > > > glob2-devel mailing list
> > > > address@hidden
> > > > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> > >
> > > _______________________________________________
> > > glob2-devel mailing list
> > > address@hidden
> > > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> >
> > --
> > Emmanuel Eckard
> > Ingénieur Physicien dipl. EPFL
> > Institut de Photonique et Electronique Quantiques
> > EPFL/SB/IPEQ/GR-FI
> > Bureau CE 1 631
> > Tel. +41 21 693 27 05
> >
> > ()  ascii ribbon campaign - against html mail
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> >
> >
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
> _______________________________________________
> glob2-devel mailing list
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-- 
Emmanuel Eckard
Ingénieur Physicien dipl. EPFL
Institut de Photonique et Electronique Quantiques
EPFL/SB/IPEQ/GR-FI
Bureau CE 1 631
Tel. +41 21 693 27 05

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