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[glob2-devel] New gameplay element idea
From: |
Stéphane Magnenat |
Subject: |
[glob2-devel] New gameplay element idea |
Date: |
Sun, 4 Dec 2005 14:11:25 +0100 |
User-agent: |
KMail/1.9 |
Here is a new gameplay element I would like to present to you. Its purprose is
to increase the set of strategic action players can do and thus, if it works
as planned, make the game even more interesting :-) In the same time, it
should also improve the ambiance.
The idea is to add a new building, the singularity obelisk (the name is not
definitive ;-)) that would allow any globule to instantly travel to any other
obelisk, always using the optimal one. This can be not-too-hardly implemented
by modifiying the gradient computation system so that when it encounters an
obelisk, it looks around all other obelisks belonging to this player or its
allies (obelisk sharing being a question to discuss) to see if there is a
lower value for its target (or higher, depending the gradient algorithm
conventions).
Of course, an obelisk would be hard to build, and perhaps would consume, let
say, papyrus ;-) (so that the Archwizards in it can write and cast spells to
maintain singularity). We could even imagine to make the obelisks quite
dangerous so that if they reserve of papyrus fall to zero singularity
collapses and make a lot of damage around.
What do you think of this idea ?
Steph
--
http://nct.ysagoon.com
- [glob2-devel] New gameplay element idea,
Stéphane Magnenat <=
Re: [glob2-devel] New gameplay element idea, Andrew Sayers, 2005/12/06