glob2-devel
[
Top
][
All Lists
]
Advanced
[
Date Prev
][
Date Next
][
Thread Prev
][
Thread Next
][
Date Index
][
Thread Index
]
Re: [glob2-devel] New gameplay element idea
From
:
Kyle Lutze
Subject
:
Re: [glob2-devel] New gameplay element idea
Date
:
Mon, 05 Dec 2005 17:44:34 -0800
User-agent
:
Mozilla Thunderbird 1.0.7 (X11/20051022)
for the obelisks, what about having them work by having to have multiple
ones, and units can pass through them freely to get to their destination
faster. Can't teleport to random spots, and must be of a certain level
in school to do it, 3?
Kyle
reply via email to
[
Prev in Thread
]
Current Thread
[
Next in Thread
]
[glob2-devel] New gameplay element idea
,
Stéphane Magnenat
,
2005/12/04
Re: [glob2-devel] New gameplay element idea
,
MUNTEANU Olimpiu Andrei
,
2005/12/04
Re: [glob2-devel] New gameplay element idea
,
Leo Wandersleb
,
2005/12/05
Re: [glob2-devel] New gameplay element idea
,
Kyle Lutze
<=
Re: [glob2-devel] New gameplay element idea
,
Leo Wandersleb
,
2005/12/05
Re: [glob2-devel] New gameplay element idea
,
Stéphane Magnenat
,
2005/12/06
Re: [glob2-devel] New gameplay element idea
,
Kyle Lutze
,
2005/12/06
Re: [glob2-devel] New gameplay element idea
,
Andrew Sayers
,
2005/12/06
Re: [glob2-devel] New gameplay element idea
,
Kyle Lutze
,
2005/12/06
Re: [glob2-devel] New gameplay element idea
,
Stéphane Magnenat
,
2005/12/06
Prev by Date:
Re: [glob2-devel] New gameplay element idea
Next by Date:
Re: [glob2-devel] New gameplay element idea
Previous by thread:
Re: [glob2-devel] New gameplay element idea
Next by thread:
Re: [glob2-devel] New gameplay element idea
Index(es):
Date
Thread