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Re: [glob2-devel] Random Map Generator Noy Producing Enough Resources
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Random Map Generator Noy Producing Enough Resources |
Date: |
Thu, 22 Dec 2005 18:39:04 +0100 |
User-agent: |
KMail/1.9.1 |
On Thursday 22 December 2005 17:16, Leo Wandersleb wrote:
> thoughts on random maps:
> i once played around with perlin noise. i guess that's very
> suitable for map-generation.
>
> 1st generate a hightmap of 8bit or even 16bit values instead
> of starting with 1bit like it is now.
>
> 2nd do a coarse histogram of the used values to find out,
> wich values would correspond to water, coastline and grass
> (maybe interactively, so the percentages are adjusted when
> the hightmap is already generated)
>
> 3rd place ressources everywhere near water and let them grow
> a bit.
>
> This should result in very natural looking maps
I agree, are you willing to test ? :-)
Steph
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