On Thursday 22 December 2005 17:16, Leo Wandersleb wrote:
thoughts on random maps:
i once played around with perlin noise. i guess that's very
suitable for map-generation.
1st generate a hightmap of 8bit or even 16bit values instead
of starting with 1bit like it is now.
2nd do a coarse histogram of the used values to find out,
wich values would correspond to water, coastline and grass
(maybe interactively, so the percentages are adjusted when
the hightmap is already generated)
3rd place ressources everywhere near water and let them grow
a bit.
This should result in very natural looking maps
I agree, are you willing to test ? :-)
Steph