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Re: [glob2-devel] Re: Full Nicowar behaviour assessment


From: Kyle Lutze
Subject: Re: [glob2-devel] Re: Full Nicowar behaviour assessment
Date: Thu, 09 Feb 2006 17:17:59 -0800
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051022)

Bradley Arsenault wrote:
http://www.genixpro.com/images/glob2.png

As you may deduce from the picture in this prime example of how
Nicowar runs, Nicowar is on its last chunk of food, and its not
managing it well, considering it has to make that little bit of wheat
last 450 units. About 4 minutes after that picture was taken, Nicowar
ran out of food, the last wheat was consumed. About 4 minutes after
that, Nicowar drained out what remained of its inns, and quickly
starved to death.

Point is, asside from farming (which Nicowar can do if i enabled it),
what other things could i have nicowar do and check for to make it
handle food better?


I would put a cap on your unit count. say 400 units, and make sure to have it keep a strict ratio of how it produces units to get to that count, say max 200 workers, 175 warriors, and 25 explorers. when it hits that, it stops production of new units until one dies. just a thought to help.




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