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Re: [glob2-devel] another desync


From: Nuage
Subject: Re: [glob2-devel] another desync
Date: Mon, 13 Mar 2006 17:43:20 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102

Stéphane Magnenat wrote:
> Thanks, but the world dump of one player is not sufficient. What we specially 
> need is the content of .glob2/logs/ of all players at the moment of desync. 
> Especially the *Checksum*.log which contain the dump which lead to the desync 
> and the *Net*.log which contain info about the network.
> 
> By the way, I'm not sure to understand, after you were dropped, the game 
> still 
> desynced for everyone ?
> 
> Please do not send huge files to the ml, put on a web site instead. If you 
> have no web space, tell us and we can find a solution.
> 
> Thanks for helping on debugging.
> 
> Nuage, it would be nice if you could test with them in network, thx.

Yes I have tested it, thx alllllot.

> 
> Have a nice day,
> 
> Steph
> 
> 
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