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Re: [glob2-devel] another desync
From: |
Nuage |
Subject: |
Re: [glob2-devel] another desync |
Date: |
Mon, 13 Mar 2006 17:43:20 +0100 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102 |
Stéphane Magnenat wrote:
> Thanks, but the world dump of one player is not sufficient. What we specially
> need is the content of .glob2/logs/ of all players at the moment of desync.
> Especially the *Checksum*.log which contain the dump which lead to the desync
> and the *Net*.log which contain info about the network.
>
> By the way, I'm not sure to understand, after you were dropped, the game
> still
> desynced for everyone ?
>
> Please do not send huge files to the ml, put on a web site instead. If you
> have no web space, tell us and we can find a solution.
>
> Thanks for helping on debugging.
>
> Nuage, it would be nice if you could test with them in network, thx.
Yes I have tested it, thx alllllot.
>
> Have a nice day,
>
> Steph
>
>
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