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[glob2-devel] Cleanup + conventions + *new features*
From: |
Stéphane Magnenat |
Subject: |
[glob2-devel] Cleanup + conventions + *new features* |
Date: |
Wed, 15 Mar 2006 21:09:29 +0100 |
User-agent: |
KMail/1.9.1 |
Hi,
I've cleaned up IRC.,h/.cpp and GUITextInput.h/.cpp in order to use
std::string. I've also removed some potential buffer overflow related to
strings.
In order to keep track of things, I've setup a new convention: I put a:
// STATUS programmer_name date : comment
in order to keep track of classes I've reviewed.
Just a note: I did not removed the autodoc comments in GUITextInput but rather
put them in the cpp file, so that the .h is very readable and is autodoc is
complete.
Now the *good news* :
******************
*Critters are here*
******************
;-)
Glob2 now supports unit skinning and hungryness settings.
In map edit, when no tool is selected (right-click to unselect tools),
left-click on a unit. A unit parameter editor appears. Skin name can be
choosen for this unit as well as its hungryness. A zero hungryness unit will
never eat. The skins must be defined in data/unitsSkins.txt before any usage.
So, now, nothing prevents you to make really nice campaigns.
Steph
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