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Re: [glob2-devel] The widget system


From: Bradley Arsenault
Subject: Re: [glob2-devel] The widget system
Date: Wed, 15 Mar 2006 22:24:56 -0800

On 3/14/06, Martin Voelkle <address@hidden> wrote:
> This frustration with libgag is the exact reason I decided to begin
> the QT port. The port needs YOU!
>
> A way to do 1.1 before 1.0 is to skip 1.0 and aim at 2.0. Globulation
> '2' final version should be '2.0', right?
>
> Indeed, we should identify the parts that need a rewrite: GUI, network
> (nuage wants this), in-game script, maybe others. But work should be
> done in different branches so each can go at its own speed.
>
> Martin
>
>
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>


Nah, this is exactly what I want to avoid by importing 1.1 *now*. All
the changes go over code, this way and that, many of the changes will
clash, and we could spend weeks, if not months, remerging the
different branches together again, because they where all designed on
the *old* systems instead of the *new* systems.

We should do this xp style.

Interfaces need to be defined, then unit tests made, and finally, we
all work on our seperate systems *together*, and slowly watch the unit
tests begin to pass. It would be only on the very last day would we
see it all come together, and suddenly the game re-emerges with an
entire new core, rather than spending weeks merging code systems that
where all done seperately, and probably require signifigant changes to
come together again.




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