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From: | Kyle Lutze |
Subject: | Re: [glob2-devel] A note about assert(false) and abort |
Date: | Thu, 16 Mar 2006 06:58:08 -0800 |
User-agent: | Mozilla Thunderbird 1.0.7 (X11/20060115) |
� wrote:
Hi,In glob2, we've used a lot of assert, which is good. Asserts can be disabled by compiling with NDEBUG defined. But sometimes we want to abort, even in release, for instance when some critical file is missing. In this case, one should not use assert(false), but abort(), just after some error message. I will do this from now on critical situations in glob2.Steph
better idea, throw up error messages inside of the game!if they don't have the file, throw up an error box at the beginning saying "sorry, but file blah.txt is missing, please correct and try again" with a quit button
Kyle
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