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Re: [glob2-devel] Evolutions vs Revolutions
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Evolutions vs Revolutions |
Date: |
Thu, 16 Mar 2006 15:36:12 +0100 |
User-agent: |
KMail/1.9.1 |
Well, let me quote Zack Rusin from Trolltech:
"* 99% of Open Source projects is 90% complete
* The last 10% is 90% of work
- mainly because it's boring!
* The difference between “unusable” and “best of the field” is about 9%"
http://ktown.kde.org/~zrusin/fosdem.pdf
Today's Glob2 code base is good enough to make a great game. Even the network,
probably the hardest part to understand, might be "upgradable" without a
total rewrite, but one should really invest some time in it.
But I totally agree we should put on the webpage which area need developer
help. For instance, map editor really need a GUI upgrade.
Steph
- [glob2-devel] Evolutions vs Revolutions, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Kai Antweiler, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions,
Stéphane Magnenat <=
- Re: [glob2-devel] Evolutions vs Revolutions, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Kieran P, 2006/03/16
- Re: [glob2-devel] Evolutions vs Revolutions, Stéphane Magnenat, 2006/03/17
- Re: [glob2-devel] Evolutions vs Revolutions, Kai Antweiler, 2006/03/17
- Re: [glob2-devel] Evolutions vs Revolutions, Bradley Arsenault, 2006/03/20
- Re: [glob2-devel] Evolutions vs Revolutions, Kai Antweiler, 2006/03/17