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Re: [glob2-devel] Re: I am taking upon the task as to redesign the map e


From: Kyle Lutze
Subject: Re: [glob2-devel] Re: I am taking upon the task as to redesign the map editor
Date: Tue, 28 Mar 2006 19:07:29 -0800
User-agent: Mail/News 1.5 (X11/20060323)

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Bradley Arsenault wrote:
> More over, I'm even seeing code in GameGUI doing engine like things,
> taking GameGUI::moveFlag as a primary example. It checks the order
> queue to see if the same flag has been ordered to be moved somewhere
> else. That is not something for the gui, that is engine code.
> 
> Unfortenetly I can't change everything even though I would like to, so
> I just need some explanations so I can go onto the documenting and
> revamping process...
> 
>

from the way I see it, the goal was to make the game modular, but that
seems to have fallen through the cracks. perhaps before you start really
coding it, we should replan the whole structure since a lot of it is
rather crappy?

top down design, where should we start?

Kyle
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