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[glob2-devel] Perlin noise in libgag


From: Stéphane Magnenat
Subject: [glob2-devel] Perlin noise in libgag
Date: Sat, 3 Feb 2007 18:44:44 +0100
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Hi,

Why is PerlinNoise.h in libgag/include? I understand it is required for 
clouds, but as the clouds drawing is abstracted the PerlinNoise.h could be 
only in libgag/src/?

I've got a look at drawCloudShadowGL, you are drawing triangles indeed so I do 
not understand the squarish effect.

I was thinking about adding a bit of genericity in rendering maps of single 
color with varying alpha. We could have a drawing code that would abstract it 
so we could use it both for clouds and colored areas. What do you think?

Have a nice day,

Steph

-- 
http://nct.ysagoon.com




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