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[glob2-devel] Perlin noise in libgag
From: |
Stéphane Magnenat |
Subject: |
[glob2-devel] Perlin noise in libgag |
Date: |
Sat, 3 Feb 2007 18:44:44 +0100 |
User-agent: |
KMail/1.9.6 |
Hi,
Why is PerlinNoise.h in libgag/include? I understand it is required for
clouds, but as the clouds drawing is abstracted the PerlinNoise.h could be
only in libgag/src/?
I've got a look at drawCloudShadowGL, you are drawing triangles indeed so I do
not understand the squarish effect.
I was thinking about adding a bit of genericity in rendering maps of single
color with varying alpha. We could have a drawing code that would abstract it
so we could use it both for clouds and colored areas. What do you think?
Have a nice day,
Steph
--
http://nct.ysagoon.com
- [glob2-devel] Perlin noise in libgag,
Stéphane Magnenat <=