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[glob2-devel] session.cpp code


From: donkyhotay
Subject: [glob2-devel] session.cpp code
Date: Mon, 26 Mar 2007 11:29:31 -0700

Is anyone here familiar with how session.cpp works in glob2? I've been
working on implementing custom prestige settings however I'm having
trouble with the code within session.cpp, specifically within
SessionGame::load and SessionGame::save I've tried inserting the new
variable varPrestige however when I do so it won't read the maps. Even
when I have tried updating the *SessionGame::getData and
*SessionGame::setData I still get the same issue. Without being able to
successfully pass the varPrestige variable through the session the only
alternative I can come up with is piggybacking it on the orders whenever
one is sent/recieved but that is real ugly even for me and I want to
avoid that.


-- 
Do not be afraid to joust a giant just because some people insist on
believing in windmills. 





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