> > That AIEcho feature was intentionally put there and I would like if
> > you replaced it. It is meant to simulate an AI looking at the map
> > beforehand and seeing where the enemies are. This is something the
> > player can do and will definitly give them an edge over the AI.
Makes sense. Until we get good on the fly random maps we should
use the old setting.
> Good jobs on your other changes, and thank you. Unfortenetly I can't
> pull the changes. As you might know, I'm working on rewriting the
> backend of Glob2, and somehow I've ended up rewriting the network
> layer as well (its going to be a long time before I can even compile
> Glob2, let alone run it).
Why don't you give mercurial a chance?
If I remember correctly, downloading our complete repository is about
4-5 mb due to compression.
After that you can work on multiple branches at once.
Also you could structure your working better by commiting completed
work stages.
--
Kai Antweiler