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Re: [glob2-devel] multythreading?
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] multythreading? |
Date: |
Sun, 6 May 2007 18:48:06 +0200 |
User-agent: |
KMail/1.9.6 |
On Saturday 05 May 2007, Leo Wandersleb wrote:
> Stéphane Magnenat wrote:
> >> in what part does glob2 do multithreading?
> >
> > the sound subsystem, both playback and acquisition
>
> huh!?!?! then the crash is not due to my new code? i'm pretty sure i didn't
> touch annything about sound.
>
> if you are more familiar with debuging in multi-thread-environment maybe
> you could check if it crashes, too when loading the following save game:
> http://glob2.leowandersleb.de/tmp/Playground_late_in_the_game_2.game
>
> and tell me if it crashes in code of my responsability.
It doesn't crash here, but some bitmap are missing, which could either
indicate a memory trash or some lack of memory in GL (bit my graphic card is
not that old).
Steph
--
http://stephane.magnenat.net