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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] multythreading? |
Date: | Sat, 05 May 2007 13:30:54 +0200 |
User-agent: | Icedove 1.5.0.10 (X11/20070328) |
Stéphane Magnenat wrote:
in what part does glob2 do multithreading?the sound subsystem, both playback and acquisition
huh!?!?! then the crash is not due to my new code? i'm pretty sure i didn't touch annything about sound.
if you are more familiar with debuging in multi-thread-environment maybe you could check if it crashes, too when loading the following save game:
http://glob2.leowandersleb.de/tmp/Playground_late_in_the_game_2.game and tell me if it crashes in code of my responsability. Thanx, Leo Wandersleb
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