"Bradley Arsenault" <address@hidden> writes:
> On 7/31/07, Joe Wells <address@hidden> wrote:
>
> • Bug:Any attempt to draw any areas (forbidden, clearing, guard)
> with any brush other than the smallest gets one of these 3 crashes
> (the line number depends on the type of area):
>
> glob2: src/Game.cpp:496: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
> glob2: src/Game.cpp:591: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
> glob2: src/Game.cpp:544: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
>
> This works for me. I fixed a related bug regarding areas that caused a variety
> of crashes and bugs, this may be what your experiencing.
Here is some more information:The failure happens when you select
the brush with key strokes. It works (no crash) if you select the
brush using the mouse. I didn't notice earlier that it was working
when the brush was selected with the mouse because I never use the
mouse for that anymore because it takes way too long.
> • User confusion bug:Why when you choose "Add Shortcut" does it add
> a duplicate of the key binding of "escape" to "Show Main Menu"? It
> seems the default key for any new key binding is "escape". It would
> be better if the default were "no key chosen yet". Similarly, it
> would be better if the default action were "no action chosen yet"
> instead of "show main menu".
>
>
> Its not really a duplicate, its just the default key binding. I'll
> change this now.
But it is a duplicate because there is already a binding for the
"escape" key.
--
Joe
Both of these bugs are fixed in the latest master/beta1-rc.