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Re: [glob2-devel] scons on os x


From: Shawn Anderson
Subject: Re: [glob2-devel] scons on os x
Date: Thu, 9 Aug 2007 10:34:44 -0700

I am not sure what all you copied over from the autotools stuff, but CheckLib looks for libGL (not the OpenGL framework).

I was able to get it to compile and work by adding this line:
env.Append(CXXFLAGS=' -framework OpenGL')

and commenting out the exits in the GL and GLU checks.  Somebody w/ more scons experience will need to find a better way to fix this. Can appleboy chime in on this?


On 8/8/07, Bradley Arsenault <address@hidden> wrote:
On 8/8/07, Shawn Anderson <address@hidden > wrote:
Has anyone got the scons stuff working with os x?

I used the tarball that was distrubuted on this list a little while back: glob2-0.9.1
when I run scons, I get:
Checking for C library GL... no
Checking for C library GL... no
Checking for C library opengl32... no
Could not find libGL or opengl32, or could not find GL/gl.h or OpenGL/gl.h

It build the old way w/ autotools, and it does find the header, but it cannot locate the GL lib.
so the call to CheckLib('GL') fails.
Can anyone advise and/or update the SConstruct file?

/Shawn

I had copied over the OSX special overrides from our autotools. On OSX, the libs are named the same and the header directories are different. Perhaps you should find out what the library names are and where they are located exactly on your system.




--
Extra cheese comes at a cost. Bradley Arsenault.
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