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Re: [glob2-devel] Multithreading architecture problem


From: Bradley Arsenault
Subject: Re: [glob2-devel] Multithreading architecture problem
Date: Tue, 21 Aug 2007 15:53:51 -0400

On 8/21/07, Stéphane Magnenat <address@hidden> wrote:
Hi,

Glob2 is currently using two different abstractions for threading: SDL and
boost. This is bad.

SDL threads is tight to sound. Why not use SDL also for fertility maps ?

I don't know if this actually cause a real problem but I can imagine situation
where it can.

Steph

Personally I very much prefer boost threads, it feels so much more natural. I attempted to use SDL threads and it felt a bit hackish. I figured we depend on boost anyhow, and I tried boost threads. Both libraries just wrap the underlining thread interface (like pthreads on linux), so really that can't collide, and it hasn't yet.

--
Extra cheese comes at a cost. Bradley Arsenault.
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