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Re: [glob2-devel] Multithreading architecture problem


From: Kieran P
Subject: Re: [glob2-devel] Multithreading architecture problem
Date: Wed, 22 Aug 2007 10:22:06 +1200

If something works, why break it?

Boost seems to work perfectly fine. Why change to SDL and redo the lot?


Regards
Kieran



On 8/22/07, Kyle Lutze <address@hidden> wrote:
Bradley Arsenault wrote:
> On 8/21/07, *St�phane Magnenat* <address@hidden
> <mailto:address@hidden>> wrote:
>
>     Hi,
>
>     Glob2 is currently using two different abstractions for threading:
>     SDL and
>     boost. This is bad.
>
>     SDL threads is tight to sound. Why not use SDL also for fertility maps ?
>
>     I don't know if this actually cause a real problem but I can imagine
>     situation
>     where it can.
>
>     Steph
>
>
> Personally I very much prefer boost threads, it feels so much more
> natural. I attempted to use SDL threads and it felt a bit hackish. I
> figured we depend on boost anyhow, and I tried boost threads. Both
> libraries just wrap the underlining thread interface (like pthreads on
> linux), so really that can't collide, and it hasn't yet.

I don't really know the exact reason why I say this, but having used
a bit of both I would rather go with boost

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